Wartune hall of heroes exp1/7/2024 Incendary Shot from an archer is recommended but not necessary. Most tanks may have trouble if their Magic Defense is low. This boss has an immensely strong single target front row damage attack. If you want to survive, a mage's Purification spell is a must. Same as the area two boss of The Badlands. accompanied with two mobs that have damage reduction and damage reflection skill. Take her down slowly and without trying to power your way through it and you will be fine.Īn optional strategy is to give her a major blow with your delphics in the first hit. Do not use Delphic on this fight (or as stated below use it only in the beginning before she buffs up). The best strategy for this boss is to slowly take her down using no specials at all and just healing through the damage. (This could be removed prior to patch 3.1 but is still recast after 3 turns) The best you can do is avoid using attacking skills whenever possible and maintain health. Andela also casts a 50% damage reflect spell on herself. Occasionally has been to known to use an even stronger AoE late in the battle, wiping a party just when you think you have her beat.Īndela has weaker attacks than Alikar but uses more AoE attacks. From here on, you will need to start utilizing your shields and heals to survive if you are around 45K BR. This can be a hindrance and is recommended that the boss is killed before it can do this through use of Vulcan Wrath's.ĭoes an extremely strong AoE on her second turn and every 4th turn after that. This reduces casting speed by 25% for 999 turns, or until the player dies and is revived. It has a AoE freeze spell however, that is used right at the last bar. Weaker teams will have trouble dealing with the AoE but otherwise this boss has no high damage attacks. Does a few random attacks and AoEs for tough magic damage. Strong Physical attack to front row target (overhand) Casts the damage Increase debuff upon reaching his final health bar. He also casts the damage Increase debuff upon reaching his final health bar. Garvol hits for big damage every other turn. Once the boss is down to half a bar of hit points, Muloch will cast a damage Increase debuff on all players. Spawns with four additional worms that do substantial damage. Spawns additional lizards halfway through but these do not deal noteworthy damage. Does single target damage on random player. 2.21 Boss 21: Hippolyta (Queen of Amazons).2.19 Boss 19: Elise (Female Foot-Knight).2.12 Boss 12: Darnos (Headless Horseman).Each boss killed will earn each player ? Experience and 7 Nightmare Spire Chests. None of the bosses can be stunned or slowed, Some bosses will include buffs with their attacks such as Damage over Time (DoT) debuff commonly known as Bleed, decreased defences, decreased damage dealt, increased damage taken, increased/decreased casting speed debuff and stun.Īfter clearing the Spire, the Nightmare version of the Spire is unlocked. Each boss killed will earn each player 300,000 Experience and 1 7 Spire Chests (values can be increased according to EXP Scrolls) and Card Set Bonus. Sometimes a treasure thief (a golden goblin) will appear with a boss, If the thief is defeated it bestows the party with an additional charge of a random Spire specific skill. Once the battle has begun, the party will face wave after wave of bosses until all members of the party is defeated. Talking to the NPC and accepting to start will start the battle. These are noted below along with the number of times they can be used for free. Once players have assembled a party and entered the Spire, the players have the option to buy additional charges of the spire specific skills using Balens from the Spire Shop. Access to and creation of the dungeon is done through Dinah in Cloud City. The Spire is a multiplayer survival dungeon which consists of 24 levels.
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